‘Battlefield 1’ Winter Update With UI, Gameplay And Map Adjustments Released Ahead Of They Shall Not Pass DLC
The Winter Update for EA DICE’s first-person shooter “Battlefield 1” arrived this Valentine’s Day. And for players who will be spending time shooting and attacking opponents in the in-game battlefield, they’ll be pleased to know that the developer has brought back the Ribbons feature from the previous games, introduced the Elite Codex and tweaked many aspects of the video game.
On Tuesday, EA DICE updated the official “Battlefield” website to introduce the Winter Update to fans of the franchise. The lengthy post details the new features and enhancements the team made to improve the overall feel and performance of the game ahead of the They Shall Not Pass DLC’s release this March. “Today, we’re happy to share the details of the ‘Battlefield 1’ Winter Update. This new update includes many exciting new features and improvements, both big and small, and as usual many of them are made possible thanks to your helpful feedback,” the developer noted in the blog post.
Highlighted in the post is the return of the Ribbons that players can collect as they play the game. Basically, the Ribbons are rewarded to players displaying good teamplay and achieving the objectives. So far, there are 20 Ribbons to collect, and each one comes with 300XP. The developer also said that it is open for suggestions for other Ribbons it will add in future updates. The feature is part of the previous “Battlefield” games, so it’s just right for EA DICE to bring it to “Battlefield 1.”
Another important feature of the Winter Update pertains to the unlockable Elite Codices. There’s an Elite Codex available for each of the eight primary weapons in the game. When a player gets to kill 500 or more using a specific weapon, her or she is getting a shiny Elite Codex for that weapon. For every shiny Elite Codex, players are given 25,000 bonus XP.
The Winter Update is expected to clock in at 2GB, so it does not come as a surprise that it contains a lot of game improvements. Fixes for UI issues, like the one that disables player nametags to show in the kill log, are present. The menu system has also been improved and the friends list has been tweaked in terms of design.
When it comes to gameplay, the cavalry victim experience has been enhanced. Players will no longer get killed by a saber used by cavalry situated multiple meters away. The suppression effects threshold has been increased and gas duration has been reduced from 22 seconds to just 15. The delays in the unintentionally high health regeneration in Elite Kits have also been addressed.
Adjustments in the maps of the video game were also done to better the overall gaming experience. Players will notice that they are no longer clipped through the visual mesh of the windmill interiors. The tall wooden fences’ flickering effect has been removed. And many fixes for issues with floating debris, Conquest spawn locations on Suez and underwater sounds on land are also part of the “Battlefield 1” Winter Update. To view the entire list of game improvements, check out the release notes here.
Meanwhile, the first major DLC of “Battlefield 1,” called They Shall Not Pass, is slated to arrive this March. Ahead of it, iDigitalTimes learned that four maps will be introduced in the game, namely: Verdun, Fort De Vaux, Soissons and Rupture. Players should also expect the addition of new weapons, vehicles and game modes with the upcoming DLC.
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