David Baszucki Net Worth: Roblox Founder's Wealth Zooms To $4.2 Billion
KEY POINTS
- David Baszucki started Roblox in 2004 but has been playing around with the idea since his Stanford days
- His wealth soared to above $4 billion after Roblox went public Wednesday
- The Roblox CEO’s brother, Gregory, also owns a stake worth $1.1 billion
Roblox started as a game platform for children and teenagers to explore and develop their creativity. With its success, co-founder and CEO Dave “Builderman” Baszucki has made a fortune allowing people around the world to experiment in their little world inside Roblox. Here’s how much he is worth after the platform entered the stock market.
On Wednesday, Roblox launched its initial public offering (IPO), a move that made Baszucki a billionaire several times over, CNBC reported. The CEO's net worth grew by $1.4 billion to an estimated $4.2 billion, Forbes said.
According to the company’s regulatory filings, he owned 66 million shares as of Jan. 15, per Fortune.
Baszucki is not the only one benefiting from Roblox's direct listing. He is joined by longtime friend Neil Rimer, whose investment firm Index Ventures owns shares valued at $3.7 billion., as well as the CEO’s brother, Greg Baszucki, who owns a stake worth $1.1 billion, per CNBC.
Aside from them, the company's biggest stakeholders are Altos Ventures, which owns shares worth $8.1 billion, and Meritech Capital with a $3.8 billion stake. Tiger Global's shares are now worth $2.8 billion, while First Round Capital has a $2.3 billion stake.
Roblox started in 2004 as a platform that allows kids and teenagers to build games, simulations and other virtual content through the use of its built-in tools. The game later on expanded and appealed to young adults.
Despite being a free-to-play platform, Roblox revealed that players spent over $328 million on games and special items in 2020, per Forbes. Gamers also collectively spent over 30 billion hours on the site, and the number of daily users grew 85% last year. Roblox raked in $924 million in total revenue for 2020.
The success of Roblox did not happen overnight. Baszucki started working on Roblox when he was still a student at Stanford. Rimer said that his friend, Baszucki, has long been fascinated by physics and the idea of finding faster ways to run experiments.
Following the company's listing, fans are now wondering what’s next for the game platform.
“We have a huge vision for the company we want to build,” Roblox’s chief business officer Craig Donato told Forbes, adding that they plan to hire more talents and continue their international expansion to give new experiences to their userbase.
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