KEY POINTS

  • The Prophecy dungeon is great for practicing for raids while getting good loot
  • The entire dungeon revolves around extinguishing wells with light and dark motes
  • Swords and Fusion Rifles are recommended for use in the dungeon

The Prophecy dungeon in “Destiny 2” serves as a great source of unique weapons and high-rolled armor while also acting as a training ground for the rest of the game’s full-blown raids. This activity is great for fireteams who are practicing their coordination while grinding for good gear.

Since Prophecy is essentially a raid-like activity, players can expect some degree of difficulty, especially if they aren’t geared properly. Here’s a surefire guide on how to complete the entire Prophecy dungeon in “Destiny 2.”

Season of the Lost will serve as a prequel to the upcoming Witch Queen expansion for Destiny 2
Season of the Lost will serve as a prequel to the upcoming Witch Queen expansion for Destiny 2 Bungie

Main Dungeon Mechanic

Prophecy’s main mechanic revolves around light and dark. Players must deposit motes of light and dark in their respective wells to progress through the dungeon. These motes can be generated by killing Taken Knights while standing in dark or illuminated areas.

First Section: Heaven/Hell and Phalanx Echo

The first part is simple; generate motes to open the doors then proceed to the boss area.

Jump up the rubble leading toward the opening above the end of the hallway to reach the boss area, which is a large circular platform with Light and Dark wells floating above. The boss, Phalanx Echo, will spawn once someone touches Toland, the wisp of light, found in the middle of the platform.

Extinguish the wells using light and dark motes to remove the barrier. Use swords empowered by a Well of Radiance or Ward of Dawn to defeat the boss before its barrier goes up again.

Second Section: The Wasteland and the Cube

For this section, players must destroy Taken Blights scattered across the desert. Explore the Wasteland until three sets of blights are destroyed, then go to one of the structures near the edges of the map where Toland is waiting for the fireteam.

The structure will lead to The Cube, a puzzle room where players must once again extinguish wells with motes. Look toward the plates on the walls and ceiling to see where Toland is and extinguish the well found directly below it. If Toland is on the ceiling, deposit motes in any well to rotate the room toward that direction.

Rotate the Cube enough times and face the room’s two mini-bosses, which are just two large Phalanxes. Exit the room, head back to the Wasteland and search for the other large structure on the other side of the map.

Third Section: The Deadsea and Kell Echo

After breaching the second structure, players will find themselves in the Deadsea, a large dimension filled with winding ribbon roads and diamond-shaped structures. Simply follow the road without dying to reach the Kell Echo boss arena.

This boss fight will have two phases: a mob-clearing phase and a DPS phase. Use Fusion Rifles for clearing mobs and Linear Fusion Rifles for damaging the boss.

Extinguish all motes in the arena to activate the portal leading to Kell Echo. Bring as many damage buffs for the DPS phase to potentially kill the boss in a single attempt.

Kell Echo will retreat toward the end of the area and players must stay close to prevent Dark Entropy stacks from killing them instantly.