'Metal Gear Solid V: Ground Zeroes' Graphics Comparison Video Released By Konami For PS4 And Xbox One
For players using the latest generation of consoles, such as the Sony (NYSE:SNE) PlayStation 4 and Microsoft Xbox One, graphics quality is among the biggest concerns. While some game developers choose to remain somewhat mum about the graphical differences of their games on different platforms, Konami has gone in the opposite direction, showcasing its products side by side on previous- and new-generation consoles.
“Metal Gear Solid V: Ground Zeroes” is no exception. Previously, Konami (NYSE:KNM) released stills that compare the graphic differences of the game on previous-generation consoles such as the PlayStation 3 and Xbox 360 to their current successors, the PS4 and Xbox One. And now the game maker has decided to showcase “MGS V: Ground Zeroes” versions side by side in a high-definition split-screen video, so gamers can see how each version will perform on each console.
Graphic features for “MGS V: Ground Zeroes” have taken a significant leap from previous-generation consoles to the latest-generation PS4 and Xbox One, with improved textures, shadows and lighting among the upgrades.
However, differences between the PS4 and Xbox One graphics are also more apparent with the release of this latest “Metal Gear Solid V: Ground Zeroes” comparison video.
Textures, for example, appear much sharper in the PlayStation 4 version; the Xbox One version of “Metal Gear Solid V: Ground Zeroes” is somewhat muddier with its textures.
Among the most notable differences in the comparison video provided by Konami is how the sky appears in different versions of “MGS V: Ground Zeroes.”
However, this particular difference was explained by Hideo Kojima, who designed the game.
According to a tweet by Kojima, the PS4 version of “Metal Gear Solid V: Ground Zeroes” uses a special sky rendering based on an “atmospheric simulation.”
While this side-by-side comparison of “Metal Gear Solid V: Ground Zeroes” doesn't definitively answer which console is better, it does corroborate past evidence that shows developers are having trouble developing their games to run on the Microsoft (NASDAQ:MSFT) Xbox One at full 1080p, while maintaining graphics parity with the PlayStation 4.
According to specs released by Konami, “Metal Gear Solid V: Ground Zeroes” will run 60 frame-per-second (FPS) at 1080p on PS4 and 60 FPS at 720p on the Xbox One.
Some developers blame the paltry amount of eSRAM provided on the Xbox One for the performance differences between the PS4 and Xbox One. However, Microsoft is reportedly working on new software development kit (SDK) tools to help remedy such issues.
"MGS V: Ground Zeroes" is scheduled for release on March 18 in North America and March 20 in Europe.
Based on the new side-by-side comparisons, which version of “Metal Gear Solid V: Ground Zeroes” are you looking to purchase? Let us know in the comments.
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