PlayStation 5 CPU Clock Speed Revealed; APU Details Confirmed
In the early part of 2019, Sony Interactive Entertainment’s Mark Cerny revealed that PlayStation 5 will have a custom version of AMD Zen 2 CPU with 8 cores and 16 threads. That is the only official detail we know that time about Sony’s next-generation gaming console. But, it appears that a new report claims to have known the CPU clock speed of the PS5.
Last weekend at the EGX 2019, Digital Foundry confirmed that Sony’s PlayStation 5 SoC rumored codename Oberon, Gonzalo, and Prospero are indeed real. Wccftech reports that based on the tests that have surfaced online in the past months, the clock speed of the PlayStation 5’s CPU reportedly will be 3.2 GHz. The site also claims that along with the console’s 8 cores and 16 threads, the CPU of PlayStation 5 will be ‘quite good,’ particularly when compared to the processing power of current generation gaming consoles.
Additionally, the site claims that PlayStation 5 will not have a problem supporting the whole PlayStation 5 library for backward compatibility. A credible PC tipster named Tum_Apisak recently mentioned about the Gonzalo APU. He also posted several benchmark scores, which shows that the said APU will be four times far more powerful compared to the base PlayStation 4.
The benchmark scores also reveal that it can provide a level of performance far better than what NVIDIA GTX 1080 GPU could offer. While the claims sound interesting, it is worth noting that since the PlayStation 5 is not yet released to the public, things could still change between now and the release date. But, based on these figures, things are extremely looking good for Sony’s next-generation gaming console.
Jim Ryan recently announced that the gamers would be able to get their hands on the PlayStation 5 somewhere in the holiday of 2020. With the console’s imminent release, things are beginning to unfold slowly. In August, we saw a patent of what many sites claim to be the dev kit of the PS5, which was later confirmed to be the same as the one a game developer saw in their studio.
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