'Rise Of The Tomb Raider': Lara Doesn't Have To Kill Anyone
Microsoft has released an alternate gameplay video of the “Rise of the Tomb Raider” demo seen in Gamescom. While the previous video showed Lara Croft mercilessly killing enemies to get to her objective, the new demo shows off her non-lethal skills. In fact, the entire video does not have Lara killing anyone, and shows that “Rise of the Tomb Raider” will give players a number of options to play however they like.
The video should please many fans of the series, as many players were wondering if non-lethal methods could be possible, according to Coming Soon. The demo clearly shows such methods are possible, with Lara distracting foes by shooting far-away objects to make noise and avoiding their line of sight by climbing on structures.
As a direct sequel to the critically acclaimed “Tomb Raider” reboot by Square Enix and Crystal Dynamics, “Rise of the Tomb Raider” was expected to continue the first game’s action-oriented approach. Now that stealth is one of the game’s options, it seems like the sequel will have much more variety in terms of combat and how to approach the game’s missions.
However, combat is not always avoidable, as Lara will definitely have to get her hands dirty in the sequel, but the fact that players now have more options could be considered a welcome change to the series, GameSpot reported.
Despite a number of new options in the game, “Rise of the Tomb Raider” could be considered a return to form for the series, as Lara will finally raid tombs again in the sequel. The reboot of the series had very little tomb raiding in the game, and instead focused on survival and combat.
Unlike the previous game, “Rise of the Tomb Raider” is a temporary exclusive for the Xbox One and the Xbox 360. The game will launch on Nov. 10 for Microsoft’s consoles, while the computer versions will arrive sometime in early 2016.
PlayStation 4 users will not have access to “Rise of the Tomb Raider” until late 2016. In fact, the title might come to the gaming console on November 2016, as part of the deal between Microsoft and Square Enix.
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