'Warzone 2.0': Best Season 1 Meta Weapons
KEY POINTS
- Weapons excel at varying engagement distances and playstyles
- The M4 remains a strong and reliable choice in "Warzone 2"
- The Victus XMR has the highest headshot damage of all sniper rifles
The floodgates are open, and the first season of "Warzone 2.0" has finally kicked off. Players will find that many things have changed since the battle royale's big update, while some others have stayed relatively as-is.
As with most updates, the weapon meta was hit hard due to the updated arsenal. There are plenty of new toys for Operators to play with, and some are simply much stronger than the rest. Here's an overview of the best guns to pick up when dropping into "Warzone 2.0"
Assault Rifle – M4
The ever-reliable M4 platform remains a powerful option for close-mid-ranged combat. Its high rate of fire combined with its decent stopping makes this assault rifle a go-to choice for many Operators.
Without any mods equipped, the M4 maintains good accuracy over range while maintaining a comfortable recoil kick strength. It's easy to control and extremely lethal.
Special Mention – STB 556
Like the M4, the STB 556 (or simply the AUG) boasts high ease of use with a fast TTK. Even without any mods, the AUG can drop enemy players like flies thanks to its high chest damage multiplier.
SMG – Fennec 45
"Warzone's" version of the Kriss Vector is one of the best guns to use for shredding people at close range. Its high hip-fire accuracy allows players to fight without suffering mobility penalties. Other SMGs like the Lachmann or the FSS Hurricane may be better in longer ranges but in CQB, the Fennec shines the most.
Sniper – Victus XMR
The Victus XMR has one of the slowest fire rates of all the snipers in "Warzone 2.0," but it compensates for it by having the highest one-shot potential among its peers. A single hit to the head can take out even the most heavily-armored target.
LMG – Raal MG
The slow and hefty Raal can lay down impressive covering fire over medium distances and take out most armored targets comfortably when defending a static position. It doesn't have the adaptability of the RPK, but it packs enough of a punch to compensate for the mobility penalty that makes it worth using.
As mentioned, the RPK makes for a worthy alternative should players prefer a slightly faster playstyle.
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