KEY POINTS

  • "Wildermyth" is an indie RPG based on classic "Dungeons and Dragons" TTRPG mechanics
  • The game has procedural storytelling and character-driven experiences
  • "Wildermyth" has very high replayability 

There has been a noticeable rise of traditional turn-based fantasy RPGs in gaming recently. Games like “Solasta” and “Baldur’s Gate 3” have seen considerable success, paving the way for classic “Dungeons and Dragons”-style games.

Wildermyth” is an RPG in the same vein as classic “D&D.” But while it doesn’t have the pomp and grandeur of other titles in the genre, it more than makes for it by perfectly capturing the elements that make role-playing games so fun to play in the first place.

Made by the six-man team of Worldwalker Games, “Wildermyth” takes players on procedurally generated, party-based adventures with characters who start from the ground up, evolving from basic peasants and farmers to the stuff of legends.

Wildermyth is a turn-based RPG that's heavily inspired by Dungeons and Dragons
Wildermyth is a turn-based RPG that's heavily inspired by Dungeons and Dragons Worldwalker Games

The game is presented in a simple-yet-charming 2D paper-art style. Combat plays out on a tiled board and characters take turns performing actions. Everything, from the battle system to the campaign structures, is modeled to resemble a typical game of “Dungeons and Dragons,” yet it all feels unique and enjoyable regardless.

“Wildermyth” is heavily driven by characters, story and player-made decisions. Characters in a party will interact with each other, make friends, fall in love, grow old and live the rest of their lives after a campaign, giving players an incredibly immersive and grounded experience similar to reading a living storybook.

Rarely is there a game that’s able to make players feel emotionally invested in characters, and it’s surprising to see a game like “Wildermyth” succeed where some larger titles couldn’t. The game’s adventurers feel distinctly human; they each have likes and dislikes, laugh at what they find funny and mourn the loss of friends, much like how any person would.

The graphics may be off-putting for some, but fans of character-driven stories will find plenty of enjoyment with “Wildermyth’s” procedural stories.

The actual campaigns remain the same with every playthrough, but the changes in the tiny details between each run are significant enough to make every adventure feel unique, not to mention that each character has different quirks and interact differently with others.

There’s plenty more to go over what makes “Wildermyth” such a good RPG, but they’re best left experienced personally.