'Mass Effect: Andromeda' 1.06 Patch Rebalances Multiplayer, Fixes Single-Player Glitches
Mass Effect: Andromeda has seen a handful of post-launch patches and the latest will cover both single-player and multiplayer fixes. In a post Wednesday, BioWare detailed the improvements included in the version 1.06 patch.
For the game’s single-player mode, major fixes include preventing you from simultaneously romancing multiple companions, updated in-game cinematics and patches for conversation bugs that grayed out dialogue options too early. Players who purchased the game’s Deluxe or Super Deluxe edition will also unlock new character skins, outfits and a multiplayer pack that can potentially have a rare item.
Read: Mass Effect: Andromeda Facial Animation Fixes Not Coming To Cracked Version
On the multiplayer side, BioWare will implement a handful of nerfs and tweaks intended to make the game modes more well-balanced for players. In a separate post, BioWare detailed its reasoning behind the adjustments.
Read: Mass Effect: Andromeda PC Performance Guide - Best Settings Tips For All Resolutions
“Powers and weapons were underperforming at higher difficulties — particularly power combos and assault rifles,” BioWare said. “As a result, players relied heavily on the Vanquisher sniper rifle and melee-focused classes. We found current damage levels significantly slowed the pace of games on Gold and Silver difficulties. To fix this, we started to overhaul the balance in multiplayer. Today’s changes are the first step in that process.”
Via BioWare, here is the full list of updates in the Mass Effect: Andromeda version 1.06 patch:
Fixed issue that caused single-player difficulty to impact multiplayer
Improved performance and stability
Various improvements to cinematic scenes
Fixed issue where SAM would mistakenly tell Ryder they have new email
Conversation options will no longer appear “grayed out” if new content is available
Improved legibility of subtitles
Maximum Nexus Level increased to 29
Single-player balance improvements at higher difficulties.
Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
Increased the number of autosaves allowed
Special items will not carry over into New Game+
Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
Fixed issue that could cause AVP to reset to zero for all planets except Kadara
Weapon and armor vendors now carry inventory once player reaches Level 61
Chest armors now have level restrictions
Bonus items—such as Pathfinder Armor—can now be deconstructed
Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
Improved responsiveness of control sticks
Fixed clipping issue on Sara Ryder’s casual jacket
Added graphics options to toggle Motion Blur and Depth of Field
Fixed issue where Remnant VI would stop attacking
Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
Swapping a dead squadmate at a loadout will not cause them to die permanently
Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
Fixed issue where player could romance both Cora and Peebee
Fixed issue where player could romance both Vetra and Peebee
Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
Fixed broken Nomad Shield Crafting mission
Fixed health issues with Architect’s leg that prevented completion of the fight
Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
Fixed issue where Nomad jump control was not remapping
Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
Improved performance on Eos when approaching or fast traveling to Prodromos
Loading auto-save will not block progress after kett encounter near Site 1 power relay station
Eliminated player fall through on Tempest after loading autosaves in space
Reduced the cost of Strike Team equipment and improved its effectiveness
A default Ryder name can now carry over to New Game+
PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard
PC – Improvements to display when running at different resolutions
PS4 – Fixed a crash that occurred when sitting in main menu for more than 2 minutes
PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu
Multiplayer
Fixed issue where player would crouch repeatedly while interacting with device
Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker
Improvements to reduce lag for players and hosts
© Copyright IBTimes 2024. All rights reserved.